Case study showing by how much edge computing can improve lag in gaming industry.
I’ve been meeting with many studios/distributors/console manufacturers in the last year, and getting them to admit that latency was a serious problem has always been a challenge. I’ve always wondered whether it was because they really believed lag was not a problem, or if they just refused to see it due to the fact that […]
Last update: May. 21st 2019 Thinking of jumping on cloud gaming bandwagon? Well you are not alone. So are a few (!) companies. While trying to list the players, we ended up figuring out we could put together a table considering the sheer amount of them there are on the market today. We tried to […]
In order to provide a cloud gaming service, multiple elements have to be put together for the service to work. Many players are jumping in the band wagon. I’ll disect what I believe are the key technical layers of this offering, how they interact and where the culprits are. As you will see, while many […]
For some reason I can’t explain, most people I met in the video game industry in the last year or so seems to think lag does not exist or is not a problem. Take 20 seconds and watch this clip: https://clips.twitch.tv/ElatedAffluentHummingbirdPoooound To put some context, this player, Shroud, is one of the most popular e-sports […]
After Google’s Stadia announcement at the GDC, I was swamped with people asking me what I thought about it, and what I thought about cloud gaming in general. ( I’m assuming here that you know what Cloud Gaming is. If not, have a look at https://en.wikipedia.org/wiki/Cloud_gaming ) If, like me, you were at GDC, you […]
Edgegap has been selected as Edge Computing expert by ETSI to prepare, build and support the MEC track during the 4th NFV Plugtest which will happen in Sophia Antipolis from June 3rd to June 7th 2019. For more info on this NFV plugtest: https://lnkd.in/e34ki5x The event will feature an interoperability track on ETSI MEC standards, […]
Edgegap was present last week at GDC 2019 in San Francisco. We got to meet many studios and see what was done regarding infrastructure for gaming.
We worked on a demo for the GDC which we can now publish here. We’ve integrated our orchestrator along with open matchmaker and agones. Those 2 platforms are open-source projects. The first one is an open source matchmaker handling players. We modified it to have it request match instances to Arbitrium and it was relaying […]
Its a wrap! MWC 2019 was a major success for Edgegap. With our product showcased at HPE booth in the main hall, we were able to demo to many CTO in the service providers vertical. Many people would come over the booth and ask for the “gaming demo” which is awesome! We are coming back […]