Category: Uncategorized

Are gaming studios listening to gamers?

I’ve been meeting with many studios/distributors/console manufacturers in the last year, and getting them to admit that latency was a serious problem has always been a challenge. I’ve always wondered whether it was because they really believed lag was not a problem, or if they just refused to see it due to the fact that […]

Cloud Gaming comparison table

Last update: May. 21st 2019 Thinking of jumping on cloud gaming bandwagon? Well you are not alone. So are a few (!) companies. While trying to list the players, we ended up figuring out we could put together a table considering the sheer amount of them there are on the market today. We tried to […]

Building your cloud gaming stack 101

In order to provide a cloud gaming service, multiple elements have to be put together for the service to work. Many players are jumping in the band wagon. I’ll disect what I believe are the key technical layers of this offering, how they interact and where the culprits are. As you will see, while many […]

Stop saying lag is not a problem!

For some reason I can’t explain, most people I met in the video game industry in the last year or so seems to think lag does not exist or is not a problem. Take 20 seconds and watch this clip: To put some context, this player, Shroud, is one of the most popular e-sports […]

What’s missing to Cloud Gaming

After Google’s Stadia announcement at the GDC, I was swamped with people asking me what I thought about it, and what I thought about cloud gaming in general. ( I’m assuming here that you know what Cloud Gaming is. If not, have a look at ) If, like me, you were at GDC, you […]

Experts at NFV Plugtest

Edgegap has been selected as Edge Computing expert by ETSI to prepare, build and support the MEC track during the 4th NFV Plugtest which will happen in Sophia Antipolis from June 3rd to June 7th 2019. For more info on this NFV plugtest: The event will feature an interoperability track on ETSI MEC standards, […]

Gaming developer conference

Edgegap was present last week at GDC 2019 in San Francisco. We got to meet many studios and see what was done regarding infrastructure for gaming.

Mobile World Congress was a success!

Its a wrap! MWC 2019 was a major success for Edgegap. With our product showcased at HPE booth in the main hall, we were able to demo to many CTO in the service providers vertical. Many people would come over the booth and ask for the “gaming demo” which is awesome! We are coming back […]

Beat lag in online video games with Edge Computing!

Montreal, Feb. 13th 2019 – Edgegap launch Arbitrium, the first software to beat latency in online video games. Using “Edge Computing”, Arbitrium allows studios to automate the decision-making process and deployment of their gaming servers throughout hundreds of data centers. The result is server instances running closer from players, and cost saving by only running […]

Edgegap at Mobile World Congress ’19

Edgegap will be in Barcelona next month for Mobile World Congress! Our newly released software, Arbitrium, will be demo-ed on the floor with running games and multiple edge computing sites. The whole demo will also be orchestrated by HPE Service Director. Come see us at HPE booth or contact us now to book a meeting […]